Yu+co || November 2015- 2023
3D Generalist-Staff Position
Motion graphics artist.
Some of the most recent work at Yu+co is:
Worked in Maya, Vray, and AE. Then did a hand off for next artist to finalize in AE.
Worked on opening sequence to the film. Generated pages in C4D and applied designer work to pages in After Effects. Also generated the opening leather cover asset in C4D and standard render.
Worked on 3 or 4 major productions in C4D Standard and Physical as well as AE for large resolution renders for LED presentations for investors.
Worked on shot for the lottery commercial in C4d, Corona render, and AE.
Took provided 3d renders and applied snowflakes water splashing and compositing effects in AE. Also generated additional 3d assets were needed for water droplets.
Helped win pitch. Worked on a water droplet shot in C4D and AE.
Continued working on a shot provided by artist. Moved shot from Maya to C4D. Textured bullet model and added trubulence FD simulations, and did AE compositing.
Continued work on the main title from another artist. Generated assets in Turbulecne FD and applied in AE. Got approval from client. The backplate was swapped out and then completed by another artist. Worked on MOE doing full 3d shots in C4d, redshift render, and AE.
Worked on sequence for pokemon logo in C4D, standard render, and AE.
Worked on logo in C4D, TurbulenceFD, and Redshift. Rock textures on logo provided by supervisor and laser lines on logo also provided.
Made there Logo sequence in C4D, Redshift, and AE.
Continued work from another artist and finalized the look. Built out assets, shaders, and utilized footage to perfect in Redshift, C4d, and AE.
Continued on a shot provided by supervisor, made several smoke and particle sims in C4D, and dropped into AE composite.
Completed the project in C4d, Redshift, and AE. Final retiming was done by editor.
Playing with FIRE. Won pitch and completed project except for the composited explosion in After Effects. Did this project with C4D, Turbulence FD, and Standard render.
Completed project in C4D, turbulenceFD, Redshift, and After effects. Utilized online rigged asset and animated a walk cycle. Put assets in AE and completed project.
Built out the shot I was on and generated cloth sims and re-projected AE elements in C4D. Completed and rendered shot in Redshift and AE.
Worked on final shot in C4D and Standard render. Used AE to generate the tune shader drawing look. Used Blender and Google for satellite info. Intro art for the face provided as well as animated. Matched and projected designer frames scattered around the sequence.
Helped win the pitch. Generated in C4D, Standard Render, and AE. Moved onto delivering five or seven different iterations for television.
Yu+co || November 2015- 2019
3D Generalist-Staff Position
Technical direction, 3D modeling, texturing, shading, lighting
Yu+co || November 2015- 2016
3D modeling, texturing, shading, lighting
Prologue || February-April, 2014
X-men Intro : modeling, texturing, shading, lighting
Prologue || March-December, 2011-2013
Mission Impossible : MEL, modeling, texturing, lighting, Rigging, shading
EPSN MLB sports Package : MEL, modeling, texturing, lighting, shading
Twilight : modeling, texturing, lighting, shading
The Secret Life of Mitty :modeling, shading, animation, lighting
Vegas : modeling, shading, texturing, animation, lighting
Guinness Beer Commercial : particles, lighting
Divergent Movie intro : modeling, texturing, shading, lighting
Imaginary Forces || August - November, 2011
Youplait Slice : modeling, texturing, and lighting
Imaginary Forces || June, 2010
Gatorade : Modeling and texturing
Moving Colour || January, 2010
Warner Brother Campaign : Texturing and UV mapping
Imaginary Forces || November-December, 2009
Hefty Stinky commercial and Hall mark campaign: Modeling, texturing, shading
Silo || August, 2009 (The Sci-Fi Channel)
MegaConda : lighting and compositing
ShadeVFX || June-July, 2009
Discovery Channel: Modeling, texturing, rigging, animation, model cleanup
Pancho Barnes Documentary || July, 2009
The Legend of Pancho Barnes: Compositing, 2D animation, Motion graphics, Graphic design
RTT || March, 2008 - March, 2009
Modeling, texturing, lighting, Mel scripting as well as working with CAD and scan data.
Created concept work for pitches.
Two Headed Monster || February, 2008
Fixed scan data for cars.
Tigerhair || December, 2007
Modeling and texturing
Entityfx || August-November, 2007 (National Geographic Channel)
Camera animation for a TV show called Fight Science.
Ka-Chew || May-August, 2007
Campbells Soup Commercial: Modeled, textured, and supported the lighter.
Otis College of Art and Design || Jan-May, 2007
Teacher's assistant in Intro To 3D class. Assisted students with technical problems using Maya.
Radium || July-Sept, 2006
Animated baseball league logo for Baby Ruth commercial
Otis College of Art and Design Sept-May, 2006
Teachers assistant in Figure Drawing class. Assisted students with anatomy and form figure drawing.
DI Group || May-July, 2005
Digitally removed dust from film for restoration using After Effects.
Education:Otis College of Art and Design||Sept, 2003-2007
Bachelors degree in Fine Arts with a major in Digital Media.